CGAT 2018
For the past 10 years, the annual CGAT conference has served as a platform for researchers, scientists, IT developers and consultants to share their research,
For the past 10 years, the annual CGAT conference has served as a platform for researchers, scientists, IT developers and consultants to share their research,
SIGGRAPH 2018 is a five-day immersion into the latest innovations in CG, Animation, VR, Games, Digital Art, Mixed Reality and Emerging Technologies. Experience research, hands-on
The Intentional Play Summit is a San Francisco Bay Area conference that explores games and emerging tech that promote experiential learning and social impact. Details
The GameTools Project is an EU project from the 6th Framework Programme, coded IST-2-004363. The project brings together leading European computer graphic experts from universities
Saving the dream in grassroots sport based on values (SAVEit) is a collaborative partnership that allows a group of stakeholders from different sports and educational
EphemeCH is a coordinated research project focusing on bioinspired algorithms and complex ephemeral computational environments. Visitar
The warning comes after research by the charity suggested 25% of children had been contacted online by strangers. It advised parents to turn off the
A report released by Newzoo breaks down where the firm believes the global game industry will fall revenue-wise by the end of 2018, noting that it expects
he popular Q-learning algorithm is known to overestimate action values under certain conditions. It was not previously known whether, in practice, such overestimations are common,
Location is increasingly gaining strength in the world of games, resulting in a new genre of games called location-aware games. This type of games can
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