Industries, stakeholders, and the general public approach culture (both tangible and intangible) for a variety of purposes, and digital games can channel each of these purposes in different ways. In the context of a cultural experience, people may want to learn (with serious games) but also to have fun (with simple entertainment games), spend some spare time (with casual games), socialize (with social or multiplayer games), or create (with collaborative creation games). Similarly, cultural institutions Ver más
Curso: El Videojuego es cultura. Taller interactivo de análisis de videojuegos
Se trata de un curso que tiene como objetivos conocer la importancia del videojuego como soporte cultural, analizar sus valores culturales, explorar las potencialidades socioeducativas