Industries, stakeholders, and the general public approach culture (both tangible and intangible) for a variety of purposes, and digital games can channel each of these purposes in different ways. In the context of a cultural experience, people may want to learn (with serious games) but also to have fun (with simple entertainment games), spend some spare time (with casual games), socialize (with social or multiplayer games), or create (with collaborative creation games). Similarly, cultural institutions Ver más
Primera reunión de RiDiVi con los miembros de la Red que tuvo lugar el 26 de Junio de 2019 (En Málaga)
Dos investigadores y miembros de la Red, Fco Javier Trapero Hidalgo y Jacobo Feijóo director e investigador de: http://www.diseñonarrativo.com nos resumen en este vídeo ese día.